overpowered it has a gun that does 3-6 damage. However, the All-Star's gun doesn't have to reload because it can fire for a very long time. It can, however, overcharge, but the cool down time only lasts for a max of about 5-7 seconds. One thing that I have noticed about the zombies is that the characters are based on the subject that they have been given. By that I mean that they are kind of categorized. For example, the all of the All-Star's unlockable characters are different types sports players. The engineer's are different types of everyday workers. The scientist's are just different kinds of scientists that study different things. Finally, the foot soldier's are different kinds of ranks of military. Also, another thing that I thought was kind of cool is that the All-Stars shoot whatever their name describes they are. For example the All-Star shoots foot balls at the enemies, the baseball star shoots baseballs, and so on.
Like all of the other characters the All-Star has his share of abilities and upgrades. The first ability you unlock being the imp punt. The imp is just a small tiny little zombie that you can summon to attack players, but the same rules don't apply in this case. The imp punt allows the All-Star to kick an imp that looks like a little fan boy with a foam finger in one hand, and a drink in another. After about a couple of seconds after you kick the imp he will explode. The ability is very similar to the peashooter's chili bean bomb and has the same properties. When it explodes it will almost always kill anybody within its radius, even if you are on the edge of it. The second ability that you unlock is called the sprint tackle. The sprint tackle does what it says. The All-Star will quickly "sprint" at you, and if it hits you it will deal a devastating amount of damage. Finally, the last ability that you unlock is called the dummy shield. The All-Star will summon a tackle dummy that ordinary foot ball players use for practice, and use it as a shield. You can only place down two shields, and when one of them is destroyed and your ability is finished recharging, you can place down another one. This acts like the cactus' tall nut battlement ability, except the only difference is that the dummy shield actually covers your entire body instead of leaving your face open to attacks.
Now I will begin to explain the upgrades for these abilities. The first one being for the imp punt, which is called the long bomb. Instead of kicking the imp a short distance, which I forgot to explain, the All-Star now kicks the imp a far ways away. This is very effective if you are behind a dummy shield and there is a group of plants behind it. What you can do is that you can back up a little so that the long bomb doesn't bounce off the dummy shield and destroy it, and then use the long bomb ability. Those group of plants will most likely be gone, and if not you can sprint tackle the rest of them. That leads me to the second upgrade which is for the sprint tackle, but instead is now called the ultra tackle. The ultra tackle is only more powerful than the sprint tackle. It might cover more distance, but from my knowledge, it doesn't. This is also helpful if there is a group of plants standing right next to each other. You simply just activate your ability and aim for the group of plants. The ultra tackle will almost one-hit-kill your target, but not quite. One thing I forgot to mention about the tackles is that they both send your enemies flying a short distance. The third and final upgrade that you get is for the dummy shield, which is now called the shield decoy. The shield decoy is actually a lot weaker version of the dummy shield, but instead of only being able to place two of them, you are now able to place four of them.
That is all for this time. Next time I will be talking about general stuff that will help you out, and also I will be talking about some more information about the game in general. The posts will probably not concern the characters unless it's about the characters that you are able to unlock. Until next time!
Like all of the other characters the All-Star has his share of abilities and upgrades. The first ability you unlock being the imp punt. The imp is just a small tiny little zombie that you can summon to attack players, but the same rules don't apply in this case. The imp punt allows the All-Star to kick an imp that looks like a little fan boy with a foam finger in one hand, and a drink in another. After about a couple of seconds after you kick the imp he will explode. The ability is very similar to the peashooter's chili bean bomb and has the same properties. When it explodes it will almost always kill anybody within its radius, even if you are on the edge of it. The second ability that you unlock is called the sprint tackle. The sprint tackle does what it says. The All-Star will quickly "sprint" at you, and if it hits you it will deal a devastating amount of damage. Finally, the last ability that you unlock is called the dummy shield. The All-Star will summon a tackle dummy that ordinary foot ball players use for practice, and use it as a shield. You can only place down two shields, and when one of them is destroyed and your ability is finished recharging, you can place down another one. This acts like the cactus' tall nut battlement ability, except the only difference is that the dummy shield actually covers your entire body instead of leaving your face open to attacks.
Now I will begin to explain the upgrades for these abilities. The first one being for the imp punt, which is called the long bomb. Instead of kicking the imp a short distance, which I forgot to explain, the All-Star now kicks the imp a far ways away. This is very effective if you are behind a dummy shield and there is a group of plants behind it. What you can do is that you can back up a little so that the long bomb doesn't bounce off the dummy shield and destroy it, and then use the long bomb ability. Those group of plants will most likely be gone, and if not you can sprint tackle the rest of them. That leads me to the second upgrade which is for the sprint tackle, but instead is now called the ultra tackle. The ultra tackle is only more powerful than the sprint tackle. It might cover more distance, but from my knowledge, it doesn't. This is also helpful if there is a group of plants standing right next to each other. You simply just activate your ability and aim for the group of plants. The ultra tackle will almost one-hit-kill your target, but not quite. One thing I forgot to mention about the tackles is that they both send your enemies flying a short distance. The third and final upgrade that you get is for the dummy shield, which is now called the shield decoy. The shield decoy is actually a lot weaker version of the dummy shield, but instead of only being able to place two of them, you are now able to place four of them.
That is all for this time. Next time I will be talking about general stuff that will help you out, and also I will be talking about some more information about the game in general. The posts will probably not concern the characters unless it's about the characters that you are able to unlock. Until next time!
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